Believe me I tried to search them very hard. ![]() I really can count on my fingers good articles about mobile development that will help a developer to start faster. Those who tried to find "how to" articles that can help you to eliminate common mistakes and explain how to deal with stores will confirm that all the information we have in web is very old, or very primitive, or very high level, or, or, or. When you start this business you try to understand it and realize that there is no reasonable, actual and fresh information that will help you to start in mobile development and publishing. I don't know the secret how to be successful in mobile development but I know many mistakes and issues that every publisher has at the beginning. (I may be mistaken in number here and further but this article is not about statistics, you can find many statistical articles in web to understand mobile application business numbers). Basing on it we have another fact which confirms that probably 90% of apps in the store are failure stories that don't generate any profit for their creators. For me all these zombies are stories of failure because if the app is successful, a publisher for sure will continue its support. I don't believe that even a very successful and complete app doesn't require at least one update per month. In stores we can see hundreds of thousands apps that are not supported anymore and I'd call them "zombie applications". There are thousands of publishers but only few of them seem to be reach and successful. Application publishing and development is quite intensive and dynamic world, new apps raise every day and I still believe everyone has a chance in this business now. Still I don't have a clear answer for this question but last few years gave me some thoughts I want to share here. How many apps does he have, how successful are they, what else does this publisher propose, etc? It was always interesting for me to understand the minimum you need to be successful in application publishing business. If I see some interesting application I always check about its publisher. But for one success story we have millions of failures. Indeed such things happen, probably some of them even with help of Google and Apple to keep interest for mobile development high. We know many success stories when one engineer who had nothing to eat and was very poor spent few weeks to develop some application or game and in few days he woke up multimillionaire and started to give interviews about his success. Mobile apps looks for us similar as gold mines in the time of gold rush. I work in software development industry and don't know any coworker who has no GREAT IDEA for mobile application. ![]() Experienced people may find something useful in my article as well. I hope this article will give some help to people that are joining army of applications developers and want to understand something about different market places and work with them. I was looking for such an article two years ago when started to deal with applications stores. In this article I want to share my experience and observations from work with applications markets from Apple, Microsoft and Google. During these two years all the mentioned stores have changed significantly so I realized that any point of time is good for the things I wanted to share here. ![]() I have been thinking about this article for the last two years and always postponed it mainly due to the fact that I had a feeling that my knowledge about stores is not complete and I don't know something. There are thousands of platforms where you may share your thoughts similar to what I'm doing here and read from other sources if you disagree with stuff below. I may be mistaken in some aspects and some facts I'm sharing may be wrong or you may not agree with them. All the things below are only my thoughts and conclusions.
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